Sure, having 1080p/60Hz out of the box is nice, but it comes just as late in the generation as the WiiU did, with the consequences we've all seen. The NX is relatively close to launching, yet third party support looks sparse and despite the uniqueness of Nintendo's internal offering, its appeal towards an extremely diversified mainstream market doesn't seem particularly strong on the software side. For instance, I'd like to see Nintendo experiment outside of their historical brands' comfort zone, either by creating actual new IPs or better valorising the neglected ones.
Internal software library, third
party support, functions and price are what defines success in the console
market space, and the points every new machine should be judged upon
What about Nintendo's approach to hardware design? I believe the informations coming through Digital Foundry to be accurate: providing controllers that you can either use at home and interface with a TV screen, or carry outside of your lounge at any moment's notice caters to the same, immense smartphone users demographic that is so engaged with Pokemon GO these days. This could influence the company's home software plans massively, and I'm really interested to see if this is actually the direction Nintendo wants to go for.
It's not a matter of hardware, really. It's all about vision, strategy and contents - these are the fields where Nintendo, Microsoft and Sony are going to clash hard, no matter how (or even if) they'll try to distance themselves from one another.