Following
a report by Digital Foundry on what is supposed to be the hardware design of the still mysterious
Nintendo NX, gamers have flooded the wide spectrum of social networks - be it forums, sub-reddits, Facebook or anything else - with opinions on whether the company's alleged new design is going to make it or break it. Especially when I read comments about consoles being underpowered, I realize how
poor is the general understanding of why they were designed the way
they were. In the same way, talks of the NX being either dead on arrival
or a godsend sounds a bit silly to me. Internal software library, third
party support, functions and price are what defines success in this
market space, and the points every new console should be judged upon.

Sure,
having 1080p/60Hz out of the box is nice, but it comes just as late in
the generation as the WiiU did, with the consequences we've all seen.
The NX is relatively close to launching, yet third party support looks
sparse and despite the uniqueness of Nintendo's internal offering, its
appeal towards an extremely diversified mainstream market doesn't seem
particularly strong on the software side. For instance, I'd like to see
Nintendo experiment outside of their historical brands' comfort zone,
either by creating actual new IPs or better valorising the neglected
ones.
Internal software library, third
party support, functions and price are what defines success in the console
market space, and the points every new machine should be judged upon
What about Nintendo's approach to hardware design? I believe
the informations coming through Digital Foundry to be accurate:
providing controllers that you can either use at home and interface with
a TV screen, or carry outside of your lounge at any moment's notice
caters to the same, immense smartphone users demographic that is so
engaged with Pokemon GO these days. This could influence the company's
home software plans massively, and I'm really interested to see if this
is actually the direction Nintendo wants to go for.
It's not a
matter of hardware, really. It's all about vision, strategy and contents
- these are the fields where Nintendo, Microsoft and Sony are going to
clash hard, no matter how (or even if) they'll try to distance themselves from one
another.