Showing posts with label hardware. Show all posts
Showing posts with label hardware. Show all posts

Thursday, 2 March 2017

Switch Me Up: discussing Nintendo's new console on YouTube

This brief article is based upon a response I gave to a YouTube user complaining about the negative sentiment that some people in Italy expresses in relation to Nintendo's new console, the Switch. Our national commenters often manages to be less gentle than the worldwide YouTube average, which prompted a disgruntled reaction from the young Giuseppe (https://www.youtube.com/channel/UCjKjHQXGauy8up1BOURZdyw):
Comments to this video are really sad, you're just making excuses of any sort to dump shit on a console that has no issues as of today. I've read some people complaining about "too much stuff to plug in and remove"
That's kinda sad, actually, so I decided to step in and clear things up in favour of a device that is not flawless, as many outlets are pointing out in these hours, but has every right to play a good chunk of the match before being dismissed. Here I go:



I'll tell you, Giuseppe, despite having immediate issues with the Nintendo Switch design choices, I've always been possibilist about it. The Wii had a cyclopean success, while its unlucky successor still has some great games that people should go back and play. Saying that the console is flawless, though, sounds a little bit too defensive in light of the opinions of those who already had the chance to test it and share their experiences on YouTube, as opposed to us. 
Speaking of the manifacturing, the console doesn't sound sturdy at all: I've seen the tablet shaking inside the docking station to a worrying amount, and the joycon's fastening at the sides of the tablet doesn't seem keen on accomodating energic solicitations.
The most sensible thing to do would be sitting comfortably on our sofas and wait for the developers to show us what happens when they really settle on making this pretty little harmless looking console sing 
As far as the autonomy outside of the docking station is concerned, the best observed value amounts to 3 hours and half on the OS interface, with the screen always on (75% luminosity) and no games played, before the console died out. Frankly, it is hard to deem this acceptable, improvements are bound to happen in the next firmware updates, but energy consumption is typically hard to improve on the initial figures, so we better not delude ourselves. 
Computing power: the chinese portal Taobao.com already dissected the console to find a Tegra/Maxwell chipset inside, which includes a 1.78GHz CPU, a 921Mhz GPU and 4 GB of shared LPDDR4 RAM, which lines up to a recent leak from Foxconn. Those clock speeds decreases from 15% to 40% in portable configuration, in a developers defined figure that directly impacts battery life. On the technical side, then, the Switch doesn't even try to come close to its direct competitors, and everyone is free to deem this a valid approach or not, depending on what they expect from a console. 
So, is the Switch flawless? It is not, and that's perfectly physiological for any kind of device. But nonetheless, it's way too early to dump shit on the Switch, when the most sensible thing to do would be sitting comfortably on our sofas and wait for the developers to show us what happens when they really settle on making this pretty little harmless looking console sing.

Friday, 9 September 2016

Understanding PS4 Pro, an infographic

Aside from the questions it poses about the whole future of consoles marketing strategy, a quick stroll throught the Web reveals how controversial is the reasoning behind the PS4 Pro existence, its purpose and functions still not exactly clear for some customers. I made this quick infographic to clarify what the machine does when used with different TV sets, with a FAQ section addressing some of the most common doubts/complaints about the platform   

Tuesday, 26 July 2016

Power vs hardware design: assessing the Nintendo (NX) way

Following a report by Digital Foundry on what is supposed to be the hardware design of the still mysterious Nintendo NX, gamers have flooded the wide spectrum of social networks - be it forums, sub-reddits, Facebook or anything else - with opinions on whether the company's alleged new design is going to make it or break it. Especially when I read comments about consoles being underpowered, I realize how poor is the general understanding of why they were designed the way they were. In the same way, talks of the NX being either dead on arrival or a godsend sounds a bit silly to me. Internal software library, third party support, functions and price are what defines success in this market space, and the points every new console should be judged upon.


Sure, having 1080p/60Hz out of the box is nice, but it comes just as late in the generation as the WiiU did, with the consequences we've all seen. The NX is relatively close to launching, yet third party support looks sparse and despite the uniqueness of Nintendo's internal offering, its appeal towards an extremely diversified mainstream market doesn't seem particularly strong on the software side. For instance, I'd like to see Nintendo experiment outside of their historical brands' comfort zone, either by creating actual new IPs or better valorising the neglected ones.

Internal software library, third party support, functions and price are what defines success in the console market space, and the points every new machine should be judged upon

What about Nintendo's approach to hardware design? I believe the informations coming through Digital Foundry to be accurate: providing controllers that you can either use at home and interface with a TV screen, or carry outside of your lounge at any moment's notice caters to the same, immense smartphone users demographic that is so engaged with Pokemon GO these days. This could influence the company's home software plans massively, and I'm really interested to see if this is actually the direction Nintendo wants to go for.

It's not a matter of hardware, really. It's all about vision, strategy and contents - these are the fields where Nintendo, Microsoft and Sony are going to clash hard, no matter how (or even if) they'll try to distance themselves from one another.