Showing posts with label trailer. Show all posts
Showing posts with label trailer. Show all posts

Wednesday, 28 October 2015

Paris Games Week 2015: What is GT Sport exactly? (Hint: not GT7)

Last night, in the context of the Paris Games Week, Sony made sure to drop a series of announcements to set the stage for PS4's 2016, and build up the hype: we finally had a pretty sharp release window for fans favourite No Man's Sky, a gorgeous announcement trailer for Quantic Dream's next epic Detroit, an unexpectedly solid lineup for PlayStation VR and much more. But I don't think many people expected Kazunori Yamauchi to step onstage with Jim Ryan, and reveal the next installment in the legendary Gran Turismo series: it is called GT Sport, and it comes with official backing from the FIA as a bonafide, officially recognized motorsport.


Remember that tagline, because it says a lot more about the game than Polyphony Digital and Sony actually revealed on stage: carefully avoiding any reference to Gran Turismo 7, the presentation focused on (1) the aforementioned endorsement, (2) a prominently competitive structure and (3) the presence of two online game modes that ties with real life rewards from FIA itself to the best players.

It was a very different introduction than any other Gran Turismo title so far: for the first time in the franchise history, no relevance was given to the number of vehicles, tracks and modes included in the game. The typical encyclopaedic approach of the series to the world of racing was nowhere to be found, strongly suggesting that we better not confuse GT Sport with a mainline GT entry: the scope, the objectives and in turn the contents seems much more specific.

So what does it means for fans of the franchise eagerly awaiting for a full fledged seventh installment? Well, that is a tricky question to answer, as the Gran Turismo crowd is particularly loyal to the brand and mostly willing to pick up anything that comes out of Polyphony Digital: at the same time, I wonder what their attitude is towards a product that feels especially gauged at the most competitive fans. Will the chance to root for particular manifacturers and nations be enough for the average players?  

One of the few certainties about GT Sport lies in it sharing the strict core values of the Gran Turismo experience, namely the aestethic and dynamic qualities. Vast improvements will be made to those elements thanks to the power of the PS4, Yamauchi said, included the unexpected support for PlayStation VR. However, we've got nothing on how the developer plans to create value for the less-than-Schumachers among us.

EDIT: Just in time for Jim Ryan confirming the obvious, GT Sport is neither GT7, nor its Prologue.


Saturday, 6 December 2014

The Street Fighter V case and the PS4/PC exclusivity

Dear videogames fans, I guess your usual feeds have already filled you in about the waves raised by the Street Fighter V leak. The game was supposed to be one of the megatonic announcements by Sony for its imminent PlayStation Experience, with the PS4/PC exclusivity being the obvious shock factor. And the shock certainly manifested itself in the form of very harsh opinions about the supposed "theft" of such an important title to the vast Xbox crowd. Before investigating, though, another look at the corpus delicti can't hurt:


Street Fighter V Teaser from Laurent LaSalle on Vimeo.

Beautiful, huh? So beautiful that Capcom is scrumbling right now to remove any trace of the teaser, but the damage is done already: except resounding turnarounds, the Xbox One audience will have to wait before getting access to Yoshinori Ono's latest fighting sensation. Sony and Capcom just like Microsoft e Crystal Dynamics, then, but where the Rise of the Tomb Raider deal struck like a bolt from the blue, the japanese affaire doesn't come as a complete surprise.

The jolt lies all in the weight of the game: we're talking about the same Street Fighter V that according to Ono-chin, wouldn't have had a decent budget until 2018. Assuming that Sony has partially funded the game's development in exchange for a timed exclusive, we may be looking at a connotation of the console war where the fight for third parties attention becomes a long term theme of the current hardware generation. As the development costs continue to rise, the software makers are more than happy to evaluate risk-limiting solutions and recoup their costs as soon as possible.

On the other hand, the hardware manifacturers are well aware that an expertly timed release - even if just temporary - can have a huge effect on console sales, even before the actual game's launch. Imagine how many PS4 are being sold right now following the announcement, in close proximity with the year's end holidays. Those are well arranged circumstances from a financial standpoint, and the subsequent disappointment of a large chunk of consumers becomes nothing more than a distraction before higher interests. Immediate advantages: this is the fundamental value of a gaming industry whose internal balance is getting more and more unstable.

To those videogamers worried about this state of things, I would recommend a little bit of optimism. Street Fighter V will come to any successful platform, as it's always the case with Capcom. Victory comes to those who can wait: even the good old Gouken would agree.